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Post by kentuckybrown on Apr 17, 2012 16:14:32 GMT -6
I think that 3 on 3 would be too short of an overtime. I think 10 on 10 is too much. So...6 on 6 would be a good number. With both teams starting with 3 balls a piece and four in the middle.
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Post by kentuckybrown on Apr 17, 2012 18:07:27 GMT -6
Oh, and what happens when a team that is full at the beginning of overtime and they get a catch? Get another player in or not?
Which would also mean, if you lose a man and get a catch is it a new man that comes in (continues until through complete lineup) or does the guy who got out reenter?
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Post by KSUshackapalooza33 on Apr 17, 2012 19:09:26 GMT -6
I like the OT proposal of 6v6 with a ten second shot clock the whole time. I think there should only be a jail for the six players that start and that players that were not originally in the game cannot be caught in. I feel that having balls start in the middle could lead to a quick OT. Perhaps five balls starting on each side? Also, we have to consider a stalemate in which we come to a 1v1 with each player crouching with a ball at the back line as their opponent throws. I believe if players are too cautious and hesitant to go for catches this could go on for a while.
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Post by peters27 on Apr 17, 2012 23:29:26 GMT -6
Here are some more options.... Ten minute regular overtime, if no point is scored then do an untimed 6v6 gameOr 15v15 untimed, go until one team gets the point I would vote this. I don't think we should just immediately go into a 6v6 sudden death type style for overtime. I feel like each team should get the 10 minute time limit to score a point in overtime, and if its a stalemate the whole time, so be it, but more likely it'd be one team either getting the point, or the other team managing to hold on to go into the sudden death 6v6 shootout styled game, where you'd choose your 6 best to play the other 6, untimed with a 10 second shot clock until a point is scored.
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Post by peters27 on Apr 17, 2012 23:33:28 GMT -6
Oh, and what happens when a team that is full at the beginning of overtime and they get a catch? Get another player in or not? Which would also mean, if you lose a man and get a catch is it a new man that comes in (continues until through complete lineup) or does the guy who got out reenter? I would vote that no, you'd have the 6 you select for overtime, and thats it. if you get a catch with 6 out there already, then it would be the same thing as in a standard game if you get a catch with your full 15 in already. and I would vote to have no more than 6 balls in for the 6v6 sudden death match. that way, you wouldn't have people perpetually holding on indefinitely and using some sort of stalling technique, and it would actually encourage team throwing to get the other players out and it would also built excitement and help prevent the anti-climatic style that sometimes plagues our current format of overtime
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bauer
New Member
Posts: 2
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Post by bauer on Apr 18, 2012 11:56:22 GMT -6
Here are some more options.... Ten minute regular overtime, if no point is scored then do an untimed 6v6 gameOr 15v15 untimed, go until one team gets the point I would vote this. I don't think we should just immediately go into a 6v6 sudden death type style for overtime. I feel like each team should get the 10 minute time limit to score a point in overtime, and if its a stalemate the whole time, so be it, but more likely it'd be one team either getting the point, or the other team managing to hold on to go into the sudden death 6v6 shootout styled game, where you'd choose your 6 best to play the other 6, untimed with a 10 second shot clock until a point is scored. The big problem with this is the time it would take. Dodgeball is notorious for going over the scheduled time as is and this would make it even worse.
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Post by heroofvcu on Apr 18, 2012 12:05:55 GMT -6
6 on 6 with a 10 seconds shot in 10 minutes is fine by me.
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Post by hiller 87 on Apr 18, 2012 20:47:53 GMT -6
yeah Wes, what Bauer said is right on. It takes like an hour and fifteen minutes for a dodgeball game to play, add on a 10 min OT and then possibly another OT and it'd take even longer.
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Post by peters27 on Apr 19, 2012 10:02:59 GMT -6
yeah Wes, what Bauer said is right on. It takes like an hour and fifteen minutes for a dodgeball game to play, add on a 10 min OT and then possibly another OT and it'd take even longer. Fair enough point guys lol. Just figured I'd add yet another idea to the suggestion list.
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Post by liltorr13 on May 4, 2012 21:55:47 GMT -6
I like the 6vs6 rule... now say you catch a ball can you get a seventh player in?
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Post by 2tired2dodge on May 14, 2012 12:17:41 GMT -6
15v15 untimed, go until one team gets the point I think the general point of overtime is to finish quicker. Where in some cases with the more experienced clubs, 15v15 could easily go on another 30 minutes.
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Post by hiller 87 on May 24, 2012 10:11:12 GMT -6
any chance we can get a vote for this soon?
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Post by Zigmister on May 25, 2012 23:55:07 GMT -6
i'll send out an email soon, i've been coding a couple websites, (ncda included) and building furniture, and some school stuff. these are my excuses.
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Post by Zigmister on Aug 8, 2012 16:19:32 GMT -6
Sent this out a few minutes ago to the contact list:
Sam Hiller of MSU requested a Quorum be called, relating to changing the NCDA rules regarding Overtime. The forum thread on it has some talk regarding specific options.
What is required of the member teams is a vote to change anything at all.
Since we aren't in a Captains' Meeting, another process kicks in: 1. A Captain of a Member Team brings up a change, discussion ensues. 2. The change is seconded by another Member Team, discussion ensues. 3. A call for a Voting Quorum using reasonable communication efforts for a maximum of one week, discussion ensues. (current step) 4. If a majority of the voting members agree to a vote, voting Quorum is achieved. If a majority do not agree, the issue is dropped and may be brought up at a later time. 5. Should voting Quorum be achieved, at least one week of discussion ensues, with a narrowing down of vote options. 6. After a week of discussion, the final vote options are gathered and distributed to the teams using reasonable communication efforts. 7. Duration of the vote is one week.
Let me know if that seems fair or unfair. It's similar to how we did the Opening Rush change.
Please email regarding whether your team agrees to vote or does not agree to vote. We have one week to achieve a quorum, then one week of discussion, then a week of voting.
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Post by hiller 87 on Aug 8, 2012 16:35:50 GMT -6
like I said in the original post, the reason I want this change is because it would be way more exciting. like OT in hockey is way better than regulation hockey (especially in the playoffs).
I'd also like this changed because it's easier for fans to follow, and I just think it would make OT more fair and more exciting.
so to recap my proposed idea
6v6 with always a 10 second clock, no game clock, balls start 02320 live on whistle, catch brings players back in (up to 6 on court maximum though), first team to win a point wins match.
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