Post by Zigmister on Nov 7, 2013 21:16:42 GMT -6
This is an excerpt from a NCDA Brand Identity Guidebook that is being put together. Its purpose is to establish a common base of how the NCDA could operate in various mediums. The forum is one of the easiest places to store this running tally. It also gives members the ability to submit input on to what the NCDA is and where it's going, so feel the freedom to comment.
NCDA Policy Guidelines > Records > Statistics
While dodgeball doesn't lend itself to easy statistic reporting, there's a few different ways we can easily gather statistics without dedicating staff to be exclusive statisticians, or increasing the burden on the Officiating Crew.
Box Score
Point Duration
Box Score
The simple box score is an important and easily recorded statistic. Noting an Overtime is also useful. It is actually amazing that we have this depth of data. For the future, we should continue recording accurate data.
Point Duration
Format:
Event
Winning Team def Losing Team x-x OT [HR: XY]
ClockTime PointVictor Notes (PointDuration)
ClockTime PointVictor Notes (PointDuration)
ClockTime PointVictor Notes (PointDuration)
Clock counts up/down [Indicate if haves were less than standard 25 minutes]
Real Example:
2013 CDO
MAD def UNL 6-1 [HR: ZM]
6:09 MAD (6:09)
12:14 MAD (5:05)
16:56 MAD (4:42)
22:15 MAD - Halftime called (5:19)
5:47 MAD - Running Clock invoked, Gameplay devolves into fun (5:47)
10:50 UNL (5:03)
18:02 MAD (7:12)
00:00 Unresolved (>9:43)
Clock counts up
The Point Duration time does not have to be calculated by the Official unless they want to. We can get an intern to handle that.
The "Notes" section is commonly used for noting Halftime, Penalties, Running Clock, Fun points, etc. It can even be used to note players left or other commentary on the Match, that might be useful for the website. If it applies, indicate if haves were less than the common and standard 25 minutes. Matches in tournament settings can be shortened to 20 minutes each if time reservation restrictions apply.
Also, even if Overtime does not have a time limit in the rules, it would still be useful to know how long it lasted.
NCDA Policy Guidelines > Records > Statistics
While dodgeball doesn't lend itself to easy statistic reporting, there's a few different ways we can easily gather statistics without dedicating staff to be exclusive statisticians, or increasing the burden on the Officiating Crew.
Box Score
Point Duration
Box Score
The simple box score is an important and easily recorded statistic. Noting an Overtime is also useful. It is actually amazing that we have this depth of data. For the future, we should continue recording accurate data.
Point Duration
Format:
Event
Winning Team def Losing Team x-x OT [HR: XY]
ClockTime PointVictor Notes (PointDuration)
ClockTime PointVictor Notes (PointDuration)
ClockTime PointVictor Notes (PointDuration)
Clock counts up/down [Indicate if haves were less than standard 25 minutes]
Real Example:
2013 CDO
MAD def UNL 6-1 [HR: ZM]
6:09 MAD (6:09)
12:14 MAD (5:05)
16:56 MAD (4:42)
22:15 MAD - Halftime called (5:19)
5:47 MAD - Running Clock invoked, Gameplay devolves into fun (5:47)
10:50 UNL (5:03)
18:02 MAD (7:12)
00:00 Unresolved (>9:43)
Clock counts up
The Point Duration time does not have to be calculated by the Official unless they want to. We can get an intern to handle that.
The "Notes" section is commonly used for noting Halftime, Penalties, Running Clock, Fun points, etc. It can even be used to note players left or other commentary on the Match, that might be useful for the website. If it applies, indicate if haves were less than the common and standard 25 minutes. Matches in tournament settings can be shortened to 20 minutes each if time reservation restrictions apply.
Also, even if Overtime does not have a time limit in the rules, it would still be useful to know how long it lasted.