Post by Zigmister on Nov 27, 2010 23:37:08 GMT -6
Here's a few observations for Officiating based on my experiences at WIU and MSU.
Placement of Officials [4.1.3] also [D 2.2.2.5]
Jails:
During WIU we had these handy little waist high barriers in lieu of drop down curtains. While they were horrible for flying balls above the waist, they were pretty handy for the Jails. Instead of lining up from the halfcourt, we lined up from the baseline and behind these barriers, so the next player to go in was practically at the base line and didn't have to worry stepping in bounds and declaring themselves in.
I'd say this could of worked particularly well for the cramped conditions we had at MSU. There was just not enough room for the jail and players to run down to the baseline, they pretty much had to step in just a couple inches.
I think that the nets were four feet from the sideline anyway, which just made it a whole double suck. I think we could have teams pick, but they should notify the officials of how the jail would be set up. This would involve a minor revision to 2.2.2.3 to let teams know that they could set up the court in the best way to organize the available space.
SC Timekeeper:
Timekeeper as False Start Judge
WIU's round robin had an interesting mechanic for the Shot Clock. They stood at the back corner like a Judge would, where they could watch false starts. They didn't move up to the neutral zone like the Judges were doing at MSU, but it could be an interesting mechanic. If there were no Judges for a particular match, the Timekeeper could stand at the corner at the start of a point for False Starts, then move up to the Neutral zone and begin officiating the Shot Clock.
Opposite the Jail?
During the UK/WIU game that DePaul officiated at MSU, I placed the SC timekeepers on the side opposite the Jail, and the Judges opposite the SC as normal. A little bit into the game UK wanted me on the same side as their jail, so they could yell along with the Shot Clock. I'm happy to oblige with whatever side they want me on, so i would count softly at 5 and then start shouting/visibly counting at 10. We should probably include, in the Captains pregame meeting, that the Timekeeper asks what side the team wants their SC on. [4.3.1.2.3]
While I support the new silent signaling mechanic, my only argument against it is there's too much chaos in a dodgeball game. One armed raised is very likely to be lost.
If we placed the timekeeper opposite the Jail, the Jailed players are in direct view of any counting of the Shot Clock and can shout "throw!" accordingly.
4.1.3.4 - Judges should be placed on the sides opposite the timekeepers, so I'm going to add that to the description
.... i can't think of a way to end this post so i'll just post it.
Placement of Officials [4.1.3] also [D 2.2.2.5]
Jails:
During WIU we had these handy little waist high barriers in lieu of drop down curtains. While they were horrible for flying balls above the waist, they were pretty handy for the Jails. Instead of lining up from the halfcourt, we lined up from the baseline and behind these barriers, so the next player to go in was practically at the base line and didn't have to worry stepping in bounds and declaring themselves in.
I'd say this could of worked particularly well for the cramped conditions we had at MSU. There was just not enough room for the jail and players to run down to the baseline, they pretty much had to step in just a couple inches.
I think that the nets were four feet from the sideline anyway, which just made it a whole double suck. I think we could have teams pick, but they should notify the officials of how the jail would be set up. This would involve a minor revision to 2.2.2.3 to let teams know that they could set up the court in the best way to organize the available space.
SC Timekeeper:
Timekeeper as False Start Judge
WIU's round robin had an interesting mechanic for the Shot Clock. They stood at the back corner like a Judge would, where they could watch false starts. They didn't move up to the neutral zone like the Judges were doing at MSU, but it could be an interesting mechanic. If there were no Judges for a particular match, the Timekeeper could stand at the corner at the start of a point for False Starts, then move up to the Neutral zone and begin officiating the Shot Clock.
Opposite the Jail?
During the UK/WIU game that DePaul officiated at MSU, I placed the SC timekeepers on the side opposite the Jail, and the Judges opposite the SC as normal. A little bit into the game UK wanted me on the same side as their jail, so they could yell along with the Shot Clock. I'm happy to oblige with whatever side they want me on, so i would count softly at 5 and then start shouting/visibly counting at 10. We should probably include, in the Captains pregame meeting, that the Timekeeper asks what side the team wants their SC on. [4.3.1.2.3]
While I support the new silent signaling mechanic, my only argument against it is there's too much chaos in a dodgeball game. One armed raised is very likely to be lost.
If we placed the timekeeper opposite the Jail, the Jailed players are in direct view of any counting of the Shot Clock and can shout "throw!" accordingly.
4.1.3.4 - Judges should be placed on the sides opposite the timekeepers, so I'm going to add that to the description
.... i can't think of a way to end this post so i'll just post it.