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Post by Zigmister on Dec 20, 2010 16:06:02 GMT -6
So what is the thoughts on changing the mechanic from horizontal counts to vertical counts? And the silent count bit?
The previous list of reasons was: 1. Timekeepers will not loose their voice yelling 2. Timekeepers don't have to be the loudest 3. Teams can't whine about quiet officials 4. "Burdens of communication and maintaining a pace of play are placed solely on the players"
I've seen the Shot Clock as a preventive measure - it maintains a minimum pace of play. It prevents slow play by imposing a penalty on the slowest team of a 15 second duration. It really shouldn't be the obligation of the Timekeeper to keep a minimum pace of play - the team has to maintain a minimum pace of play. Officials are there to enforce and make rulings, not babysit a timer.
Other options: - Having the Timekeeper start singling at ten seconds but start verbally counting at 13 seconds. This gives the team 3 seconds to throw which is plenty of time if they're trying to milk the clock. And its a tad better on the Timekeeper's voice. It also adds a couple tenths of a second because the Timekeeper has to keep the whistle out of their mouth to vocalize.
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Post by mccarthy55cmu on Dec 20, 2010 16:39:57 GMT -6
Time Keepers CAN NOT be silent. I repeat CAN NOT. There is to much going on in a game, and to much running around for the Time Keepers to be silent. It would not go over well at all.
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Post by Zigmister on Dec 20, 2010 20:25:12 GMT -6
That was my original problem with the silent mechanic, there was too much chaos in dodgeball. No one has been in approval, even though I think it would be nice to save the timekeepers voice.
I still like my other option, signalling at 10 and vocalizing at 13.
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Post by mccarthy55cmu on Dec 21, 2010 1:52:52 GMT -6
Vocalizing at 13 is too late. I could understand starting the count at 10 in a 15 second count and 5 in a 10 second count. Anything closer to 10 or 15 does not give a team ample time to recognize and react.
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Post by Zigmister on Feb 16, 2011 2:12:30 GMT -6
Ok, I was chatting with Jack and we came up with a mechanic that is pretty great. It replaces the yelling, which is the worst job in Dodgeball Officiation.
With this change, some other parts of the rulebook/officiating manual will change all the other whistles, to define which whistle is which. End of game is three long, stop play is one long, etc.
. Then the Violation signal would be a long whistle, step onto court, wave arms.
We can still keep the visible counts if people think its needed, but i think that just raising the hand and whistle, whistle, whistle is sufficient and tells people that they need to throw.
As for the argument that teams should know what the part of the five seconds they are in and we should stick with yelling - i say poppythingy.
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Post by mccarthy55cmu on Feb 16, 2011 2:20:22 GMT -6
But once you start blowing a whistle people are going to be stopping and turning to look to see why time was called or why the game is being stopped.
And Zig I'm not trying to shoot down your ideas I'm just giving ideas for what might happen if we use a whistle to signal the shot clock.
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Post by Zigmister on Feb 16, 2011 2:48:23 GMT -6
But once you start blowing a whistle people are going to be stopping and turning to look to see why time was called or why the game is being stopped. Yes, it would have to be learned - all the time stoppage whistles are long, the shot clock would be very short. Its a lot like the game count down beep in halo.
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Post by mccarthy55cmu on Feb 16, 2011 12:33:17 GMT -6
Hahaha, I think everyone in the league now knows that your takling about. hahahah
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Post by Jack Attack on Feb 16, 2011 16:08:22 GMT -6
Its a lot like the game count down beep in halo. Hahaha, I think everyone in the league now knows that your takling about. hahahah Ziggy and I were on the same wave length with that. Not only does every one know what we're talking about, but I think it would work well in practice.
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