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Post by Dylan Fettig on Feb 21, 2012 18:52:24 GMT -6
So this is the current rule..
3.3.4.4 Five Man Rule - If a Team has five (5) or fewer Active Players, their Shot Clock will have a maximum of ten (10) seconds as opposed to fifteen (15). This will take place upon the next Reset of the Shot Clock. If the Team regains a total of six or more Active Players, that Teams Shot Clock is immediately reset to 15 seconds
The only problem I have with it is that it doesn't specify what happens when the 6th person throws a catch to get out. I have always assumed that the shot clock immediately changes to 10, since the catch would have been the "next reset of the shot clock". However, It could argued that the next reset of the shot clock would be the next throw and that they would still have 15 seconds. I propose we add a little one lined statement making it clear either way.
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Post by Zigmister on Feb 22, 2012 1:30:32 GMT -6
by the definition of the Reset rule, the clock is reset when the throw enters the 3D bubble of the Legitimate Attempt Zone. Once a direct throw reaches the LAZ the Shot Clock is reset. In the end, that throw can make a hit, a near miss, or be caught; but the Clock is reset before the catch is made and therefore the Clock counts to 15 after the sixth player is caught out. Then it switches to 10.
personally i think this would be better defined in the Casebook but whatever the voting decides i'll abide
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