I think the discussion period ends soon doesn't it? I feel like we should keep this open for discussion for a few more days at least, people are making some great points and arguments for different styles of overtime to be played.
Officially seven days of discussion would have ended at 23:00 yesterday, Aug 20. If a couple more teams want to second/third a debate extension to the the 22nd, where we would begin voting 23:00 on the 22nd, I'd oblige.
The major problem is we don't have much time before the season starts, and I have to get this rule change together, then draw up the revised rulebook, and distribute it before the first match. If the quorum went through at the beginning of the summer break when it was first called for, we would have had more time to discuss.
Post by UMD Dodgeball on Aug 21, 2012 11:49:53 GMT -6
We can start voting today if everyone else wants to.
However, continuing with the discussion, I just don't think there will be many catches especially at the beginning if there is a max of 6 players allowed on the court. Since at the start, the 6 players are all going to be the best on their teams with great arms and these guys typically don't have their balls caught. I don't think people would risk going for the catch if it doesn't bring in someone from your team. Instead I think they would be a lot more likely to dodge and then try and throw to get them out.
Zig, just to be clear all I am saying is that I think a catch should always get a person back in even if the team has 6 players on the court.
To Wes' point, the scenario of 1v2, 2v2, etc. would still be likely to happen. Also, I don't think catches would be common in OT since all of the guys on the court will be strong throwers and therefore be the toughest to catch.
Dylan Allred #11
Captain/President of Maryland Dodgeball
I don't know, I still think catches are going to happen. I know if I'm out there and I get 1 person throwing at me, unless its like Wes from KU (F*** THAT! LOL) I know I'm not looking to dodge at all, I'm playing the catch all the way, unless the ball isnt anywhere near me. Regardless of whether or not you get another person in the game, the catch is a VERY valuable tool to be utilized, because come on, you don't even have to hit the person to get them out if you catch it!
Now I know not every player is like me and looks to catch first instead of dodging, but I know there are a lot out there that do. In a 6v6ish scenario, having 1 person throw at you to try and get you out is like Christmas come early lol.
And if you need to get the rules drawn up Zig we can go ahead and vote whenever. I just like having the discussion lol
Last Edit: Aug 21, 2012 12:18:01 GMT -6 by peters27
Post by UMD Dodgeball on Aug 21, 2012 13:11:20 GMT -6
Yeah I understand your point Wes. But from what I've seen from the games I've watched and played in, there typically are about 3-5 catches per team(at least for mine) per point in regular time. So going off that I don't see how there could be more or even close to 3 catches in a single OT especially since you wouldn't have any weak throwers on the court.
I just think that having a catch always bring someone in can help bring some more catches and strategy to picking your team for OT. Versus(In my mind) just sending out your best throwers and OT becomes who is more fast and accurate at throwing the ball that day.
Dylan Allred #11
Captain/President of Maryland Dodgeball
Wasn't much further conversation today, lets throw the options out there and let everyone determine. We can still keep this discussion open until the end of the voting period (one week, from Aug 21 23:00 to Aug 28 23:00 CST)
This is actually a really complicated vote because the proposed change has a number of different options... So, it is my belief that we present it thus (and sort out the counts later):
Concerning Rule 126.96.36.199 Overtime
Step 1: First, please select either to change or not to change: A: No Change - 15 on 15, 10 minute Clock, first team to score a point wins the Match. Rule 188.8.131.52 remains unchanged. B: Alternative with internal options. The only option that was unopposed was a permanent 10 second shot clock for both teams.
If your team chooses option A, you are done. Submit your vote via the firstname.lastname@example.org email. If your team chooses option B, please proceed to step 2.
Step 2: Choose Amount of Players: 6 on 6, chosen from any player on the maximum 20 player roster C: Maximum of 6 on 6, no more than 6 players may be on a side for the point. D: 6 on 6 to start Overtime, but the remaining 9 players may line up in the Jail and enter play via a Catch.
Step 3: Choose the amount and layout of dodgeballs E: 7 dodgeballs arranged for an Opening Rush formation of 02320 with balls live on the whistle F: 7 dodgeballs arranged for an Opening Rush formation of 03130 with balls live on the whistle
Step 4: Choose how to handle the Clock G: No set time limit, first team to eliminate the other team wins. H: 10 minute time limit, Rule 184.108.40.206.2 remains as is to decide a victor by count of remaining players.
17 of 25 Member Teams voted (68%, over two thirds majority) B:14 to A:3 = B wins with 82.35% majority of total voters C:11 to D:3 = C wins with 78.57% majority in group and 64.71% of total voters F:11 to E:3 = F wins with 78.57% majority in group and 64.71% of total voters G:13 to H:1 = G wins with 92.86% majority in group and 76.47% of total voters
Winning Vote: Alteration to the Rules on Overtime: Overtime will consist of a maximum of 6 on 6 contest; the players chosen from any player on the maximum 20 player roster. No more than 6 players may be on a side for the point; any catches with 6 players on the Catcher’s side will not result in a seventh player entering play. 7 dodgeballs are arranged for an Opening Rush formation of 03130 with balls live on the whistle. A permanent 10 second shot clock will be in effect for both teams. There is no set time limit, the first team to eliminate the other team wins.
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