mtrip8
Junior Member
Posts: 62
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Post by mtrip8 on Apr 9, 2012 14:59:07 GMT -6
This wont really be a rule change, but an added rule.
I have seen this year and I have also have been the person to do this: calling a timeout when the other team is late in the shot clock (8 or 9) or (13 or 14) to try to draw a shot clock violation. (seems to happen when the MI teams play a lot) I know that this is in the rules and legal, however I believe it is cheap and at the same time bad for dodgeball. It slows the game down too much with unneeded stoppages
I dont have a set rule I would like to purpose for this however I was thinking that maybe if a timeout is called that the shot clocks would be rounded down to the nearest increment of 5?? so if a timeout is called and a team A was on a ten count at 8, and Team B was on a fifteen count at 6 then upon the game reset the teams A and B clock should be at 5 seconds
Another idea that in a situation of trying to call timeouts to manipulate the shot clock I was trying to make sense of would be to only allow teams to call timeout if they are in attacking zone or at that point in time being in control of the Neutral Zone.
Any feedback is welcomed of course but I feel like this is something that needs to be addressed at the captains meeting
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Post by KFitz on Apr 9, 2012 15:16:39 GMT -6
Not crazy about those solutions at first glance, but I fully agree that this should be changed in some way.
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mtrip8
Junior Member
Posts: 62
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Post by mtrip8 on Apr 9, 2012 15:27:54 GMT -6
Yea I threw this together like today so i dont know if there is a better solution, mine might not be the greatest and if someone has something please post it here, I just think it needs to be changed
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Post by Spencer Jardine - SVSU on Apr 9, 2012 15:30:02 GMT -6
This wont really be a rule change, but an added rule. I have seen this year and I have also have been the person to do this: calling a timeout when the other team is late in the shot clock (8 or 9) or (13 or 14) to try to draw a shot clock violation. (seems to happen when the MI teams play a lot) I know that this is in the rules and legal, however I believe it is cheap and at the same time bad for dodgeball. It slows the game down too much with unneeded stoppages I dont have a set rule I would like to purpose for this however I was thinking that maybe if a timeout is called that the shot clocks would be rounded down to the nearest increment of 5?? so if a timeout is called and a team A was on a ten count at 8, and Team B was on a fifteen count at 6 then upon the game reset the teams A and B clock should be at 5 seconds Another idea that in a situation of trying to call timeouts to manipulate the shot clock I was trying to make sense of would be to only allow teams to call timeout if they are in attacking zone or at that point in time being in control of the Neutral Zone. Any feedback is welcomed of course but I feel like this is something that needs to be addressed at the captains meeting I was literally about to post about the time out rule as well. After seeing how it can be used this year as a way of forcing teams to give balls up I agree something needs to be changed about it. I like the idea that time outs reset the clock in some way. Maybe 0-5 seconds in to a count with a time out called results in a reset of 0. 6-10 results in a clock starting at 10, and a time out with 11-14 left results in a clock set of 10. This way teams cant completely eliminate their clocks with time outs but opponents cant catch them at 14 seconds forcing impossible throwing situations for players and making incredibly hard judgement decisions for refs.
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Post by hiller 87 on Apr 9, 2012 15:49:37 GMT -6
As the person who basically started this fad, I would like to say while I will continue to take advantage of this rule as long as it hasn't changed, I would like it to change to a better situation.
This is probably a dumb suggestion but one idea I have is that you need to have "possession" similar to basketball, where you'd need to have 6 or more balls before you call timeout. It's probably a stupid idea, but it's an idea.
Another possibly stupid idea could be that you could need to be "on the clock" to call timeout. Essentially if it's your throw you can call timeout, if both teams have the same clock both teams can call timeout, but if its the other team's throw you cannot call timeout.
Just two ideas that I have.
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Post by JMUDodge on Apr 9, 2012 19:52:45 GMT -6
I feel like many of these ideas are a little on the complex end, maybe just the team opposite of the team taking the time out gets a clock reset to 10 seconds. It's sort of fair for both sides, and it's pretty easy to remember.
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Post by ryanmenn on Apr 9, 2012 22:36:32 GMT -6
I agree with Chris. If the team's shot clock is at 10 seconds or more, it goes to 10. Anything under starts at however many seconds it was at, when the timeout was called.
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Post by hiller 87 on Apr 10, 2012 5:57:23 GMT -6
But then you can still call a timeout when a team is at 8 or 9 seconds on the 5-man rule and get them to balls-over that way.
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Post by ryanmenn on Apr 10, 2012 8:39:11 GMT -6
Well then do the same thing with the 5 man rule. If the shot clock is between 5 and 9 seconds put it to 5 seconds. everything under stays the same.
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Post by LWilliams- #20 GVSU on Apr 10, 2012 16:48:09 GMT -6
Well then do the same thing with the 5 man rule. If the shot clock is between 5 and 9 seconds put it to 5 seconds. everything under stays the same. I think this is what Spencer meant in his post earlier.
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Post by ryanmenn on Apr 10, 2012 19:28:57 GMT -6
Yeah it's pretty close, just the way we talked about rounding is a little different.
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Post by mccarthy55cmu on Apr 10, 2012 22:31:03 GMT -6
It's completely strategic. It's like calling a time out to ice the kicker in football, or ice the server in volleyball, or calling time out in basketball to set up a specific play in order to win the game. I'm all for it because both teams have the ability to do so.
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Post by vanerme3 on Apr 11, 2012 8:15:03 GMT -6
just make sure that a team can't call timeout to reset their own shot clock
example: team A has shot clock at 13 and team B has shot clock at 5. team A calls timeout. team A should NOT have their shot clock go down to ten in my opinion.
if this rule is being put in place to prevent manipulation of your opponents shot clock, you shouldnt be able to manipulate your own.
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Post by JMUDodge on Apr 11, 2012 12:25:56 GMT -6
Agreed. My thoughts were:
Team A playing Team B.
Team A calls the time out.
Regardless of count on shot clock for Team A, that time stays as is.
Team B: 10-15 seconds: stays the same 9 or less seconds: reset to 10 seconds
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Post by KFitz on Apr 11, 2012 17:20:43 GMT -6
Couldn't we just subtract 5 seconds from each teams shot clock. no rounding, no avoiding the throw. But gives teams enough time to run up after the time out and make a decent throw. It's still strategic since the team may still have to rush to put together a decent throw, it just doesn't completely screw a team over.
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