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Post by hillebrp on Nov 23, 2010 23:52:24 GMT -6
I'll second Jack Attack as an old-time NCDA alum in favor of positive rule changes such as Jimmy's proposed run-up amendment.
Also, a point to those who argue against run-up reform based on sacred NCDA tradition:
The initial NCDA rule-set did not include a 15 second throw clock. Without this rule, our form of DODGEBALL would be not worth playing.
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Post by Spencer Jardine - SVSU on Nov 24, 2010 0:00:43 GMT -6
I vote we line the balls with nails and spikes. Fans love blood! While we're at it, can we please put a stick of C4 in a random dodgeball? We can rename our selves the National Collegiate Deathball Association now!
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Post by knguyen1024 on Nov 24, 2010 1:38:09 GMT -6
what if we start the game with each team having 1 or 2 live balls and the rest in the middle like normal. i dont think anyones gonna run full speed at the balls if theres live balls already on the court. this way less collisions/injuries occur and a team can still get the majority of the balls
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Post by weinert24 on Apr 11, 2011 23:26:19 GMT -6
After reading these posts, I have come to the conclusion that you all are a bunch of children. Settle it like men: 3 balls on the line- 1 left, 1 right, and 1 center; each team picks their fastest 3 people to scramble for the balls. Here, 1 of two things can happen. 1) Whichever team has majority or all of the balls, gets 6-4 advantage. 2) If the team gets 2/3 balls: 6-4 advantage; if the team gets 3/3 balls: 7-3 advantage.
My other idea is a simple 1 on 1 opening rush for one ball in center court to determine ball advantage.
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Post by Michael_Soos_13 on Apr 12, 2011 0:00:37 GMT -6
it was voted on in the captains meeting Saturday night for 5 balls on both neutral zone lines for the rush
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Post by mccarthy55cmu on Apr 12, 2011 7:50:33 GMT -6
I was upset when we changed this rule. It just kills the whole beginning of the game not having the rush.
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Post by Michael_Soos_13 on Apr 12, 2011 9:29:25 GMT -6
Yeah, I agree. I mean obviously I don't run for any, but I usually have someone help me slingshot another guy, which works pretty much every time.
And off topic, I under-estimated you McCarthy, almost another 100 posts since nationals, not bad haha
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Post by mccarthy55cmu on Apr 12, 2011 13:45:46 GMT -6
Hahaha It's only been like another 25! Be gentle my son. hahaha But the thing that bothers me the most is that I think Central is the fastest team in the whole league. There was no one point the entire weekend that they didn't get ball advantage and when I say ball advantage i don't mean 6-4 i mean 7-3. 8-2, 9-1, and 10-0, and that was HUGE against OSU, SVSU, and GVSU. Being able to get more balls and then go pick off who you want to because you have great arms to do that with is a key thing in this sport.
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Post by Michael_Soos_13 on Apr 12, 2011 15:17:02 GMT -6
yeah, i agree with you 100%. We can always change it again though
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Post by trippiedigv12 on Apr 13, 2011 17:20:34 GMT -6
The 5-5 on each neutral zone line definitely lacks the excitement factor of the 10 balls in the middle, if only because you know that the outcome of 90% of the points is going to be each team getting five balls. There's no shame in that, I don't think, it's better this way. It's just less exciting.
I would have rather just started 5-5, since I think we're going to quickly find out that running to grab the balls is a waste of time. There will be 6 or 7 ball advantages off this modified run up at times, but it will happen because a team doesn't run at all five balls, and forfeits a seemingly granted ability to start with five balls.
But, excitement factor aside, it's clearly a better rule than having ten players running at each other at full speed. A lot of people find jousting to be an entertaining sporting event, but that doesn't mean we need to look for a way to put it in a dodgeball game.
I feel that ultimately, we'll just kill the run up entirely because, while it makes no sense at all to head back in that direction, this modified run up will feel to most like a waste of time at the beginning of the point. At least until teams start developing strategies off of it to try to get a quick player or two out. Then it will be exciting again.
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Post by trippiedigv12 on Apr 13, 2011 17:23:54 GMT -6
And 8 or 9 ball advanages do matter. But a majority of run-up outcomes result in 5, 6, or 7 balls on one side, and that's not particularly meaningful.
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Post by willhack on Apr 13, 2011 17:55:55 GMT -6
I doubt a team will get a 6th ball more than 5% of the time under the new method. If you even try to go out and get it, the other team should have a live ball within range to peg you with.
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cg
Full Member
Posts: 194
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Post by cg on Apr 13, 2011 18:22:23 GMT -6
At least until teams start developing strategies off of it to try to get a quick player or two out. Then it will be exciting again. Instead of all five players slingshotting/relaying it, three charge forward to secure the neutral zone while the other two attempt to catch up to help. Will they get there in time? Can the three up front successfully block what appears to be a free shot by the opposition? Will the other team be dumbfounded by this suicide strategy that looks like it was designed by Dominic Carruthers? Tune in next season for the exciting conclusion!
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Post by mccarthy55cmu on Apr 13, 2011 20:50:12 GMT -6
Greg, so your telling me, that if Grand Valley was to get ball advantage say 7-3 and were able to run up and pick off fisher, sweet, and bryce in the same throw that's not an advantage? Come on get real. Starting off the game by knocking out the opposing teams best players is HUGE. And how often do people HONESTLY get hurt? There were 100+ run ups this weekend and we had 3 people get hurt out of 400 people? That's not a high percentage of injuries.
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Post by Dylan Fettig on Apr 13, 2011 21:16:20 GMT -6
Ha, tell that to the people that got hurt.
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